Information that can help if you want to make your stories on the animation movie plane. Which program to choose, what resources to use? Here you are.
If you want to animate your stories as a hobby, the first thing you need to know is that it is too much work in animation, especially in the learning process, this can be very frustrating.
If you are not going to write an extra pipeline or plugin or something, the software information is not important.
If you know how to use game engines, you already have some basic issues in general, which can make your job easier.
I wouldn’t say anything about getting help from acquaintances for character / drawing / modeling but try to do something yourself and try to do something. As a result, the mill does not rotate with transportation water as the old say. Since there is a lot of detail in the animation business, do not be left halfway tomorrow the next day because you trust others.
Films with good cinematography are the best sources for environmental design. There is no method other than modeling and assets to be found, or objects that you will model (model), first of all, by setting up stage in game engines and practicing a lot. Some of the books I can recommend when it comes to light design and light rendering; digital lighting and rendering, motion picture and video lighting, real time cinematography for games, fundamentals of photography and cinematography, the five c’s of cinematography (an old but very valuable and industry-treated book), digital animation bible etc. As you can see, light design and lighting work are intertwined with cinematography. It is also possible to find many video lessons. Of course, there are much more technical programming and engineering books / conferences / videos especially about light and rendering, but they are unnecessarily heavy at first. It is also very useful to read the lighting sections in the educational books of game engines and modeling programs.
Before you come to which program to use in this process, the main thing to decide is: Will you proceed in 2D or 3D? these two are two different disciplines, it is impossible to choose both, so this is the first thing you need to clarify in your mind. It is a good idea to think about which drawing / modeling work you may have to do yourself, especially when making this choice, and think which one is more prone to you and your skills.
Which program to use?
If you are going to study 3d animation, there is a blender for free, it is a program that can run fast and have plenty of lessons. Old versions of sketch up are also free. Apart from that, there are paid alternatives. cinema 4d is preferred by most people because it is easy to use and many features are available even for its standard version (for motion graphic). Maya is especially preferred in the industry with its superiority in keyframe animation. 3ds max is the most used program in the industry, although it is highly praised for modeling, its interface and usage are unnecessarily difficult. Although lightwave 3d is rarely used, it is rooted and stock rendering quality. Houdini is a superior choice in many areas, especially in the last years, the procedure-visual visual effect preferred by film and vfx studios, but if you are not using a workstation or at least a very powerful computer, it will haunt you because it needs a very high system. modo is a very easy-to-use interface and an extremely easy-to-use program that I personally like too. Unless render settings are learned well, it always gives grainy results and requires high system features. Sketch up is by far the easiest modeling software to use, even someone who does not know any modeling can solve basic modeling work in a few minutes, but modeling methods are very limited, even if you get paid plug-ins to anime and upgrade modeling options, you will never get quality anime like other options. and modeling you cannot succeed. Adobe Character Animator is also one of the programs that does its job well.
If you are going to continue through 2D animation, there is opentoonz, which is free. Apart from that, the best of the toll choices is toon boom studio. Of course, there are many different programs according to the 2d style you choose.
Which program you should choose is a question like “Which car should I buy?” It differs from person to person, from situation to situation. A program that is ideal for me may come upside to you, and so on. Likewise, the power of the system you will use the program determines your preferences such as your operating system. The best method here is to find the most suitable one by using trial versions. Nobody knows which one is best for you.
I can never recommend investing in this job with a civil servant salary
Especially in an environment where economic conditions are becoming more and more uncertain, do not spend big money for a request that you do not even know if it is suitable for you. Setting up a mocap system with kinect is a very important thing to consider. First of all, it would be better to get help from mixamo and free mocap databases. Actually, the most correct approach is to practice with the characters you will find in the game engines (makehuman, mixamo poser etc.) for at least six months using either free mocap files or animating keyframes. In this process, create very primitive animation experiments by creating scenes with the effects of engines such as fog, rain, wind, snow, summer sun, terrain generator and with free ready-made objects, buildings and other things in marketplace. Never mind the stories in your mind during this process. First, try to get simple results from the materials at hand. Of course, the results will look very amateur and bad, but in this process, you will understand and experience whether the animation hobby appeals to you. If you still continue with the same enthusiasm and enthusiasm at the end of 6 months, then you will move the business to the next level with small expenses. Although what you did after your experiment is not exquisite animations like the Japanese animation studio Studio Trigger, everything has a beginning. Who knows, maybe one day you will create an animation like Fate Prototype.
Also, remember that if your only goal is to tell a story, you have alternatives other than animation.
Methods such as making short films, writing books, preparing a radio theater are an easier and painless way of telling stories. If visual expression seems to be the only way to tell your story and your visual perception is at the forefront, then animation is a better choice. For example, some people share short animations on social media with their phone once in a while. When you watch those animations, you can see that the person’s visual perception is very strong, and he finds the way of telling his story through the images. Is an indispensable method of visual expression for people like that writer. In short, it is normal to shoot the animation drudgery for visualist people who cannot stop without drawing something, but it can be annoying for others…